Dev Corner

From one developer to another: the Dev Corner features articles and interviews from other independent developers offering their advice and experience.

The articles are mostly aggregated content, like a lagoon of knowledge from all over the web. Go ahead and take a dip in our lagoon.


Dev Chat: Interview with Chasm’s James Petruzzi – April 24, 2014
The Future of Free to Play on XBOX
– January 17, 2013
Dev Chat: Interview with XenoMiner’s Gristmill Studios
– January 7, 2013

Developer interviews are original content, conducted first-hand by the Gigaloth staff with other developers.

Dev Chat: Interview with XenoMiner’s Gristmill Studios – January 7, 2013

GAME DESIGN (view posts)
Articles on game design focus on the player’s experience. How do you make your game fun? How do you turn your ideas into action?

Creating a 2D Game in Unity – December 29, 2013
The Dreaded Ten Percent
– February 28, 2013
Simple Tips for Rookie Indie Developers – January 29, 2013
The Future of Free to Play on XBOX – January 17, 2013
So You Want to be an Indie Game Developer? – June 1, 2012
Choosing a Game Idea: Part 2 – March 26, 2012
The Art of Simplicity – March 26, 2012
Choosing a Game Idea: Part 1 – March 23, 2012

Articles on game development focus on how you go about making your game and studio successful. How do you get noticed? How do you make money with your games? Do you want to make games as a hobby, or as a job?

Dustforce Sales Figures – December 4, 2013
Smart Indie Development = Starting Simple – January 28, 2013
The Myths About XBOX Live Indie Development – January 9, 2013
How to Make the Press Notice Your Indie Game – September 20, 2012